@startuml
sprite $unfold_more [48x48/16] {
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}


!define MATERIAL_UNFOLD_MORE(_alias) ENTITY(rectangle,black,unfold_more,_alias,MATERIAL UNFOLD_MORE)
!define MATERIAL_UNFOLD_MORE(_alias, _label) ENTITY(rectangle,black,unfold_more,_label, _alias,MATERIAL UNFOLD_MORE)
!define MATERIAL_UNFOLD_MORE(_alias, _label, _shape) ENTITY(_shape,black,unfold_more,_label, _alias,MATERIAL UNFOLD_MORE)
!define MATERIAL_UNFOLD_MORE(_alias, _label, _shape, _color) ENTITY(_shape,_color,unfold_more,_label, _alias,MATERIAL UNFOLD_MORE)
skinparam folderBackgroundColor<<MATERIAL UNFOLD_MORE>> White
@enduml